Save it as rubic.bmp:As you can see, this creates thick black lines, which will work out nicely after our texture map is painted.Now, open up rubic.bmp in your favorite paint program (e.g. Click File Export UV Map:There are several options here, but for now, select Default color, uncheck Fill, set the Background color to gray (128,128,128),select Use line color, set the Line size to 8, and set the Line color to black (0,0,0). Use default options and click OK.Exporting the UV MapNow that our UV mapping work is done, we can export our UV map to a bitmap for painting. Select all faces using the hotkey Ctrl+A.2.Ĭlick 2D Tools UV Mapping Box. In this case, box mapping was used:To manually apply box mapping:1. Note that whenever you create a new primitive, default UV coordinates will be generated. Click OK.You should see a 3D cube in the 3D window. Click Create Box,set the width, height, and length dimensions to 6 andset the width, height, and length divisions to 3. UV Mapping Software - Ultimate Unwrap 3DBeginner's Tutorial for Ultimate Unwrap 3DUltimate Unwrap 3D offers several UV mapping and editing tools, which makes it very flexible across a wide range of applications.For this tutorial, we will go through some basic steps to create, map, and texture a Rubik's Cube.Creating A BoxTo start, let's create a box primitive.